The Sound of Chaos
Kragor Ironfist marches ever closer, his mechanical legs crushing everything in his path. Tinker buzzes frantically around you. “The symbol network confused him,” she chirps, “but it’s not enough! He may not be smart—but he’s stubborn. We need more… noise.” While her voice still lingers, you hear a soft cough behind you.
A young woman with wild hair and an arsenal of strange devices steps from the shadows. “You need a distraction?” she asks. “I’m Sonya—expert in acoustic sabotage. And trust me, I’ve got tricks that can give machines nightmares.” Sonya pulls out a small device that looks like a cross between a flute and a record player.
“We’ll lure him with loops and fake videos—just like those annoying websites that never stop playing music. Only… louder.”
She grins. “I’ve got audio loops that’ll drive him mad, and videos to feed him false leads. Your task: link and trigger the right files while Tinker controls the volume.”
Tinker projects a row of symbols—each tied to a different sound or bizarrely mismatched video. “Choose wisely!” she squeaks. “Push him far enough, and he’ll get lost in the noise. But choose wrong… and, well—he’ll know exactly where we are.” Sonya gives you a nod.
“Ready? It’s going to get loud.
Very loud.”
Sabotage Kragor
You, Sonya, and Tinker stand at the edge of a nerve-wracking race against time.
To stop Kragor Ironfist’s relentless march, you must prove your knowledge and make the right choices to deceive his senses.
