The Imprisoned Ghosts

You step into another room of the fortress, and a chill runs down your spine. Large paintings hang on the walls—each frame ornate, yet the images within seem strangely incomplete. Parts of the scenes fade beyond their borders, as if too vast to be contained.

Tinker buzzes anxiously. “There are ghosts in there! They’re trapped!” “Trapped?” Willow eyes one of the paintings and snorts. “I always knew art could be dangerous, but this feels a bit much.” Suddenly, Umbra’s voice echoes through the chamber—cold and full of disdain. “These ghosts are part of my collection. They were never meant to be free. Do you truly believe you can release them?”

Tinker projects a glowing hologram of the paintings. “The ghosts are bound within the frames. Some are visible, others hidden. You must control the boundaries of the frames to set them free. We’re their only chance to escape the fortress!” With each frame you adjust, the ghosts begin to glow. Their whispers fill the room, and you feel their gratitude. But Umbra’s shadow looms larger, her presence threatening to consume you.

“Free them, if you dare,” she sneers. “But beware—not every ghost is your friend.”

Free the Spirits!

The Fortress of Shadows echoes with restless whispers. Trapped spirits hover behind invisible walls, imprisoned by a code that only precise commands can break. Tinker beeps frantically and projects a console into the air. “I can free them,” she says, “but only if you apply the correct overflow properties!”

Solve the task here in the console

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