The Flying Keys

Willow’s lute still echoed faintly in the distance, accompanied by a melody so off-key that even the wind seemed to hesitate for a moment.

Eventually, you come across a moss-covered stone that looks as though it might sigh and say, “Sit down. This is going to take a while.”

The box Willow entrusted to you rests heavily in your hands. Engravings cover its surface, and five locks guard whatever lies inside. As you turn it over, inspecting every detail, you spot a small lever on the side.

“Of course,” you mutter. “There’s always a lever.”

With a soft click and a faint mechanical hum, the keys shoot out of the chamber. Their chains flutter like tiny banners celebrating a quiet victory.

Three of the keys are numbered—convenient, and almost certainly no coincidence. The fourth key has two separate chains that seem to desperately want to be joined. And the fifth?

The fifth key floats there like a particularly stern teacher, clearly waiting for you to fail.

Three engraved plaques tumble out of the box as well, each bearing symbols that raise more questions than answers. You stoop to pick them up—
—but freeze as a rustle comes from the underbrush.
Not the innocent kind of rustle. The something-has-eyes kind.

You peer into the shadows. Nothing. Or perhaps just enough to be unsettling.

“No pressure,” you whisper to yourself, though your thoughts are already with Bastet and Gart.
Bastet, who’s out there somewhere, counting on you.
Gart, who might only have this one last spark of hope.

You take a deep breath, grab the first key—and begin.
There is no room for mistakes.

Unlock the box

Observe the following rules:

Match the correct pairs

Match the pairs, find the correct plaques,
and maybe – just maybe – the box will open.

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