The Edge of the World
The labyrinth is finally behind you. The air is clear and cool, and in front of you stretches a sea of mist, pierced by floating islands that look like fragments of another world. Tinker beeps with relief: “Vorath is done for. At least, I hope so.”
A final glance back shows the labyrinth now lying shattered like a broken mosaic. Vorath’s silhouette, frozen in a moment of terror, is visible in the center. Luma flutters around you, her wings flickering nervously. “I got you out, and Vorath is now modern art. I’d say my job here is done.”
“Let’s just leave the artwork right here,” Willow mutters, carefully stepping from the shadows. “But don’t worry, I’m staying with you. Someone has to write the ballad of your spectacular downfall later.”
Tinker blinks and projects a map. “This leads to the Floating Islands. They’re also called Skyterranova – once a beautiful place in the skies. Zayara awaits us there.” Ahead of you hangs a rope ladder that seems to stretch into nothingness. Luma eyes it skeptically.
“That looks like an invitation to self-destruction. Have fun. I’m out.” She flickers one last time, then vanishes with a mischievous wink. You grab the rope ladder, while Willow’s grumpy humming is accompanied by a crooked melody.
The mist around you whispers of danger, and as you reach the first island, the air feels lighter – and somehow eerie. A voice rings out, crystal-clear and full of power:
“Welcome. Flexibility is not just an advantage here. It is the only way to survive.”